![]() Also complete the following functions in the SplayTree Inventory class: splay: Move the input Node x to the root by repeatedly performing splay operations on it as needed. zigZag: Perform a zig-zag operation in the splay tree on the input Node x.zigzig: Perform a zig-zig operation in the splay tree on the input Node x.zig: Perform a zig operation in the splay tree on the input Node x.We expect you to complete the following functions in the SplayTreeMap class: However, the source will be missing the implementation for some important functions. This program constructs the relevant data structures for your algorithm implementa- tions and handles input/output. Source Code Details We will provide the source code for the splay tree implementation in three languages: C++, Java, and Python. Also, keep in mind that adding functions to aid your implementations is perfectly acceptable (and may make things much easier in some cases). You may find it easier to write the inventory management code first, then worry about setting up the splaying operations afterwards. The inventory only cares that it can store and retrieve entries on demand. Note that the inventory component is actually not dependent on the splay operations working properly. This is in contrast to a standard map ADT, where we would replace the existing 50 Guiness with 15 new ones, essentially throwing out the previous amount. If we then put in 15 Guiness into the inventory, we should add the 15 items to the existing 50 Guiness. For example, suppose we have an item called ”Guiness” with an amount of 50. This class simply uses the SplayTreeMap described above, with some extra logic specific to this application. The inven- tory is represented by the SplayTreeInventory class. The second component in the program will be the inventory management system. Your job is to implement functions which will perform all the required splaying operations after a search, insert, or delete. As we learned in lectures, searching, inserting, and deleting in a splay tree are exactly the same as in a BST, but with an added step at the end where we have to splay a node to the top of the tree. The splay tree class (SplayTreeMap) inherits from the BST class, so it already has all the functionality of a BST from the start. You may recognize the binary search tree (BST) code from the previous program. The first is the splay tree itself, along with the splaying operations needed to make it work. There are two main components for this program. Maps can be implemented in a variety of ways, but for this project we will be using a splay tree (as you might have guessed). These are useful whenever a large number of objects need to be stored for later use, since a simple array or list would be too slow. Transcribed image text: Program Implementation In computer science, a map refers to an abstract data type (ADT) where entries can be stored and then accessed by providing a key. Size Show transcribed image text Expert Answer Void loadFile(string fname, fstream& file) Needs Inventory functions and a splay tree coding
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